I friend mentioned how he'd like to make a text-based GTO game:
I have this odd urge to make a text-based RPG version of Grand Theft Auto. Something like this:(Posted by Leif K-Brooks).
Your Ubercar 3500X is on Fubar Road facing east. The corner of Crime Street is twenty-five ahead on the right. There are three pedestriants directly to your left.
> turn into crime street
Your Ubercar 3500X is on Crime Street facing south. There is an EvenBetterCar 9000N in the parking lot to your left.
> steal evenbettercar 9000N
You stole the EvenBetterCar 9000N. It is facing Crime Street facing South.
> drive south
You drive 50 feet south. There are ten pedestriants in the area, six on your left and four on your right. A police car is chasing you.
> bump police car
You bump into the police car. It takes 2% damage; your EvenBettarCar 9000N's armor keeps your damage to 0%.
> drive south
You drive 50 feet south. Two police men get out of their police car and approach your car.
> run police men ove
You run one of the police men over, but fail to hit the other. He advances toward your car and forces you out. You've been arrseted.
It would be mostly for parody, but with more-or-less complete game play.
Then again, the name Grand Text Auto is apparently taken. Maybe I won't do it.
* Other people driving.
* More gruesome deaths (your engine can overheat, but currently that's no problem)
* Better controls (this really should be command-line based. :-)
* Better gameplay (turning all the time is boring. It needs more.)
But for now, here's the alpha.
Initially, it was going to be much simpler, which is what was so amusing about it. This was my original idea:
* You could accellerate.
* You could decellerate.
* If you went fast enough, you'd win.
No skill involved. No reason not to accellerate as much as possible. Just keep typing 'go faster'. Truly, that would have been fantastic. But then I had to get fancy.